When Captured in the Super Mario Odyssey game style, the Goomba provides the same stealth benefits as the Goomba Mask.
Galoombas can be given the same properties as other subtypes of the Goomba. The Goomba family in general is quite combinatorial.
Goombrat / Goombud
Goombrats and Goombuds can be given the same properties as other subtypes of the Goomba.
The Mini Goomba is one of several enemies that can be achieved with the Mini Mushroom. It can use its normal clingy behavior, or its Pile Driver form that disguises as a Brick Block.
Bone Goomba / Masked Ghoul
The Bone Goomba is created by giving a Goomba a Rotten Mushroom in Course Maker, or by having one touch poison during a course.
In the Super Mario Land 2: 6 Golden Coins game style, the Bone Goomba is replaced by the Masked Ghoul.
The Tanoomba is created by giving a Goomba an item like the Super Leaf.
When the player carries a Tanoombud, it can whip its tail to defeat enemies in front.
If the maker gives a Goomba the Super Bell, it becomes a Cat Goomba. It attacks by jumping and claw diving.
The Goomba Nanny attacks by dropping Mini Goombas.
Shoe Goomba / Stiletto Goomba
The Goomba can be removed from its Goomba's Shoe, making the item easier to catch a ride in.
In the Super Mario Odyssey game style, it can be valuable to Capture the Shoe Goomba, which controls the same as riding an empty Goomba's Shoe. The player character will first dismount the Goomba's Shoe, then exit the Capture, giving them multiple extra midair jumps.
The Octoomba shoots rocks or cannonballs to attack, and takes a Ground Pound to defeat it in the Super Mario 3D World game style.
It can be changed to an Elite Octoomba, which shoots more rocks in succession, or an Octoguy, which attempts to flee from being stomped.
The Koopa Troopa can now take on each of its colors from Super Mario World, along with their associated properties: green, red, yellow, and blue. Each color is shaded or patterned differently to help differentiate them.
In the Super Mario Odyssey game style, Capturing a Koopa Troopa works similarly to holding a Shell in Super Mario 3D World, being able to enter the Shell and go inside to shell dash.
ON/OFF Koopa Troopa
The ON/OFF Koopa Troopa either enters or leaves its shell when it receives its signal, and may send the shell sliding, all depending on its color.
The empty Shell of a Koopa Troopa can now be placed separately, like the Buzzy, Spiny, and Dry Bones Shells.
In the Super Mario 3D World game style, pressing the crouch button has the player character hop inside a held empty Shell and shell dash, like in the original game.
Koopa Troopa Car / Jaxi
The Beach Koopa inside the Koopa Troopa Car can be removed, making it less confrontational for the player to hitch a ride.
In the Super Mario Odyssey game style, the Koopa Troopa Car is replaced by Jaxi.
The Piranha Plant's stem length can be changed.
If it is given a Super Mushroom and not placed in a Pipe, the Big Piranha Plant behaves like one from New Super Mario Bros.
If a Piranha Plant is thrown by a Lakitu, it starts as a Piranha Pod before reaching the ground.
In the Super Mario Odyssey game style, the Piranha Plant will try to eat Cappy unless it is stuck chewing on a Rock.
Lost Piranha Plant
Named after its debut appearance in Super Mario Bros.: The Lost Levels, the Lost Piranha Plant is faster and braver than the garden variety. It can emerge from a Pipe no matter how close the player character is, unless they stand directly flush with the Pipe.
Poison Piranha Plant
The Poison Piranha Plant is created by giving a Piranha Plant a Rotten Mushroom.
In the Super Paper Mario game style, it looks like a Putrid Piranha.
Bone Piranha Plant
The Bone Piranha Plant is created by giving a Poison Piranha Plant another Rotten Mushroom, or by having any kind of Piranha Plant touch poison.
Fire Piranha Plant
The Fire Piranha Plant can now also be created by equipping a Piranha Plant with a Fire Flower.
Ice Piranha Plant
Jumping Piranha Plant
Stalking Piranha Plant
Unlike other types of Piranha Plants, the Muncher cannot be Captured.
The Shy Guy must usually be plucked and thrown to be defeated. However, strong attacks like a Yoshi's stomp can still take care of one.
A Shy Guy can be set to ride an Ostro, and can then be removed from its mount.
When Captured in the Super Mario Odyssey game style, the Buzzy Beetle can cling to ceilings if the jump button is held while hitting one, and drop by jumping again. Captured Shelled Buzzy Beetles also have the built-in defense of a Buzzy Shell, and can shell dash.
Unshelled Buzzy Beetle
The Unshelled Buzzy Beetle is created by removing a Buzzy Beetle from its shell.
The Bony Beetle is created by giving a Buzzy Beetle a Rotten Mushroom in Course Maker, or by having it touch poison.
Unlike in the Super Mario Odyssey game, the Spiny can be Captured, offering the built-in offense of a Spiny Shell.
Spike Top / Lil' Sparky
When Captured in the Super Mario Odyssey game style, the Spike Top can cling to walls in the same way as ceilings.
The Lil' Sparky is largely an alternate appearance for the Spike Top.
The Hothead is created by giving a Lil' Sparky a Super Mushroom.
Cheep Cheep / Blurp
The maker can create a Cheep Chomp by giving a Cheep Cheep a Super Mushroom.
If Captured in the Super Mario Odyssey game style, the player can put its swallowing prowess to good use.
Spiny Cheep Cheep
The Porcupuffer is the Super Mushroom form of a Spiny Cheep Cheep.
Rip Van Fish
When Captured in the Super Mario Odyssey game style, the Blooper offers enhanced swimming and an ink-spray attack.
In the Super Paper Mario game style, Big Bloopers look like the boss of the same name.
Like Bullet Bills in Super Mario Odyssey, the Stingby cannot move vertically when Captured in that game style, aside from being pushed by Slopes and moving platforms. This means the Capture can be used as a longer-lasting alternative to the Bullet Bill Mask.
The Waddlewing is a flying squirrel enemy with the powers of the Super Acorn power-up. The maker can give it an item to carry, which it drops upon defeat, or when tapped by a Boost Mode player.
When Captured in the Super Mario Odyssey game style, the Waddlewing shares Flying Squirrel Mario's abilities, and can pick up and drop items at will.
The Monty Mole can dig through the ground when Captured in the Super Mario Odyssey game style.
In the Super Mario Odyssey game style, the Rocky Wrench's manhole cover counts as a hat that must be knocked off to Capture it. After taking care of that, the player character can throw wrench projectiles at will.
Like the Waddlewing, Ant Trooper can now carry items like Coins and power-ups.
When Captured in the Super Mario Odyssey game style, the Ant Trooper can cling to walls and ceilings in the same way as a Spike Top.
It is visually replaced by Antotto in the Super Mario Land 2: 6 Golden Coins game style.
Horned Ant Trooper
In the Super Mario Odyssey game style, the distinguishing Spike Helmet must be removed before the Horned Ant Trooper can be Captured.
It is visually replaced by Chikunto in the Super Mario Land 2: 6 Golden Coins game style.
Rex is a collapsible dino that takes 2 stomps to be defeated. This applies when controlled as a Capture target as well, flattening when the player character takes damage.
The maker can also place conveniently pre-flattened Rexes.
The Pokey can now be placed in enemy stacks and Pipes. Defeating a stacked Pokey's head will also defeat every enemy under it, like what happens with the Pokey's own segments. This can provide weak points for even the tallest and most complicated enemy stacks.
To facilitate this, Pokeys can be resized to one tile high, leaving nothing but the head.
Like certain other course parts such as the Stretch and P Switch, Pokeys can stick upside-down to ceilings without using custom gravity, an ability demonstrated in the New Super Mario Bros. U game.
A Captured Pokey in the Super Mario Odyssey game style can bend its body segments to reach distant items. The spiked forms also have the properties of a Spiny Shell built in.
The Spikeless Pokey can be safely defeated with a stomp.
The Snow Pokey's headgear must be knocked off to Capture it in the Super Mario Odyssey game style.
The lava of the Lava Bubble can be swapped out for any fluid, such as poison, water, or air, and the enemy will take on that fluid's properties. It can even be filled with tiles like Ground, making for a rapidly rising platform.
Winged Lava Bubbles now bounce off of Slopes with properly reflected angles, which can lead to more complicated flight paths than before.
True to the original game, the Lava Bubble can now be Spin Jumped off of in the Super Mario World game style.
The enemy can be Captured in the Super Mario Odyssey game style if it is made of a fluid. It floats in bodies of the same fluid as its own. The classic Lava Bubble can also be used as a fiery projectile, of course.
The Fire Snake can be resized to change its number of segments.
When Captured in the Super Mario Odyssey game style, the Fire Snake can only move by jumping. Like the Lava Bubble, it can light things on fire with its body.
The Squiggler is the Mini Mushroom form of the Wiggler.
The Fuzzy is most recognizable when attached to a Track, Vine, or Tightrope. It will float in place if not.
When not bound to a Track or other course part, Fuzzies with Wings bounce around erratically.
The Bullet Bill can finally be placed separately from a Bill Blaster. The maker can set it flying in any direction, and like the Banzai Bill, it can fire from the background in 3D game styles.
When Captured in the Super Mario Odyssey game style, the Bullet Bill offers similar controls to the Bullet Bill Mask, but it can also turn to fly through the air at an angle.
The Banzai Bill is now the Super Mushroom form of the Bullet Bill.
In the New Super Mario Bros. U game style, Banzai Bills spin around in flight, like in the New Super Mario Bros. series proper.
Bullet Bill Mask
In the Super Mario Odyssey game style, Capturing a Bob-omb can make for a much more controlled and well-aimed detonation.
If a Boo is placed inside a Lakitu's Cloud, it becomes a Fishing Boo.
In the Super Mario World game style, the Boo can be Spin Jumped off of. It also quickly sticks out its tongue after being stared down for 8 continuous seconds.
Capturing a Boo in the Super Mario Odyssey game style offers the same controls as the Boo Mushroom.
The Red Boo has the opposite behavior to a normal Boo, pursuing the player character when looked at, and halting when their back is turned. Other types of Boos can be given the Red Boo's properties, as well.
The Balloon Boo is created by adding a Super Mushroom to a Boo.
The Boo Buddies rotate in a circular formation, and can prove scarily useful. Individual Boos can be removed and replaced with lots of other course parts, which will adopt the same spinning path… and ectoplasmic glow. Circles of Boo Buddies can even be nested in other Boo Buddies' slots, allowing for complex motions if need be.
The Boo Buddies' number, radius, speed, and direction can be customized for precise rotation control. Also, the option to pulsate the radius over time is no longer based on the attachment of Wings.
The Boo Block turns into a solid block when looked at, and slowly transforms back when not being watched. It can be defeated if its block form is broken through the same means that would destroy a Hard Block.
The Dry Bones no longer throws bones in any game style, with that behavior being reserved for the Dark Bones subtype.
A Captured Dry Bones in the Super Mario Odyssey game style can play dead for temporarily invincibility. What it lacks compared to the carriable Dry Bones Shell might be made up for with its general fireproofing and a fragile shell dash move.
Dry Bones Shell
The Dark Bones tosses bones, and so can the player character if they Capture one in the Super Mario Odyssey game style.
The Chain Chomp's chain can be resized to change its range.
The Chain Chomp's Stake can be placed separately, providing a course part that disappears when Ground Pounded. It can also be made taller, changing the number of hits needed to remove it.
The ON/OFF Stake drills itself into the ground when it receives its signal. If the ON/OFF Switch is hit again, it can launch whatever is atop with its quick ascent.
The Fire Flower form of the Chain Chomp, the Flame Chomp flies around, shooting a customizable number of fireball projectiles before blowing up. It's unusually vulnerable to attacks that wouldn't faze the typical Chain Chomp.
The Thwomp can be resized and set to drop in any direction, but its face betrays which way it will go.
Speaking of indicating a Thwomp's behavior, Parachutes now always appear on still Thwomps, in a deflated state when the Thwomp isn't aggroed.
Capturing a Thwomp in the Super Mario Odyssey game style lets the player drop it at will and ride along inside it. This can be especially useful for variants on the sliding block puzzle with Thwomps with different gravities. An extra twist: the player character ends up on top of the Thwomp, relative to its own gravity, when the Capture is released.
The Blue Thwomp is safe to touch and stand on in all game styles, aside from the maintained risk of being crushed.
The ON/OFF Thwomp watches only for its signal, and falls when it receives it.
The Blinking Thwomp takes after Thwomps of certain games past, and drops on a repeating timer, just like the Blinking Block.
Giving a Thwomp a Mini Mushroom yields the Thwimp, which hops from side to side in a wide arc.
A Thwomp given an item like the Super Leaf becomes the Tail Thwomp, from Super Mario 3D Land.
The Flomp's size and timing can be customized.
The Dino-Torch can breathe fire to the side and upwards.
If the Dino-Torch is given a Super Mushroom, it becomes a Dino Rhino.
When Capturing a cloud-riding Lakitu in the Super Mario Odyssey game style, the player character can throw the contents of its cloud. By default, this is a Spiny that can be removed, leaving the Lakitu without ammunition.
However, Lakitus can also be removed from their clouds and placed separately. If placed in a Pipe instead, it behaves like a Pipe Lakitu.
The Fishing Lakitu holds a second course part as bait. If the bait is collected or otherwise removed, the Fishing Lakitu starts throwing the first course part that is contained in its cloud.
The Square Cloud is a subtype of Lakitu's Cloud that turns into a Lakitu when hit. The Lakitu throws whatever the maker put in the Square Cloud.
The Pigit's Carpet comes with a removable Pidgit pilot. A player character that steps aboard, or Captures the Pidgit in the Super Mario Odyssey game style, can steer it through the skies.
The Foo is a fog-blowing enemy. Unlike its larger counterpart, it's offered its first time to be Captured in the Super Mario Odyssey game style.
The Ty-Foo is obtained by adding a Super Mushroom to a Foo. It blows strong wind in a given direction, instead of fog.
The Mechakoopa can be manually given jet-engine feet, letting it hover in midair in any course theme.
A Magikoopa can be set to ride a broom, changing its movement pattern.
If the player can knock off the Magikoopa's wizard hat and Capture it in the Super Mario Odyssey game style, they'll gain access to its teleportation and spellcasting abilities, as well as the broom if it's riding one.
Manually placed Phantos will awaken to join in on a Cursed Key chase.
The Angry Sun can interact with more course parts, like enemy stacks and the Super Mushroom.
By dragging other course parts onto Hammer Bros., they can be given various other projectiles to throw.
In the Super Mario Odyssey game style, a Hammer Bro. whose helmet has been knocked off can be Captured to jump high and throw their ammo at will.
The Sledge Bro. is the Super Mushroom form of the Hammer Bro., and can be given all of the same course parts and subtypes. When Captured, the Sledge Bro. also boasts a Ground Pound that stuns other enemies on the screen.
The Boomerang Bro. is created by giving a Hammer Bro. the Boomerang item or a Boomerang Flower.
Achieved by giving a Hammer Bro. a Super Hammer, the Builder Bro. attacks by swinging the hammer at short range.
Bully / Snailicorn
The Bully appears as a Snailicorn in the New Super Mario Bros. U game style.
When Captured in the Super Mario Odyssey game style, the Bully can push other enemies around, and has the same protection as a Buzzy Shell built in.
The lava of the lunging Blargg enemy can be replaced by any fluid, altering its properties.
When placed on a Track, the Bowser Stunner remains stationary and sends electricity along it.
In the Super Mario Odyssey game style, a Captured Fliprus can produce and throw snowballs.
In the Space tileset, the Cleft appears as a Moon Cleft.
A Skellobit with Wings resembles the Skellobomber.
As the name indicates, the Mini-Sproing can be created by giving a Sproing-Oing a Mini Mushroom.
Tileoids' colors can be changed, affecting their speed.
The maker can customize how many Coins are held by the Coin Coffer.
Klepto steals valuable items, even including Cappy in the Super Mario Odyssey game style. The player must track the Klepto down to retrieve the stolen object.
The area's tileset indicates whether the Huckit Crab throws sand balls or rocks.
In 3D game styles, Conkdors can be set to peck from the background.
Scaredy Rat / Blockstepper
In the Super Mario 3D World game style, Scaredy Rats become Blocksteppers.
The Madpole floats on the surface of fluids.
The Trapeetle can catch carriable objects that are thrown at it. After the catch, it launches itself in a straight line at the character who threw it, and explodes once it hits something in its path.
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