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Goomba

When Captured in the Super Mario Odyssey game style, the Goomba provides the same stealth benefits as the Goomba Mask.

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Galoomba

Galoombas can be given the same properties as other subtypes of the Goomba. The Goomba family in general is quite combinatorial.

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Goombrat / Goombud

Goombrats and Goombuds can be given the same properties as other subtypes of the Goomba.

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New Mini Goomba

The Mini Goomba is one of several enemies that can be achieved with the Mini Mushroom. It can use its normal clingy behavior, or its Pile Driver form that disguises as a Brick Block.

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New Bone Goomba / Masked Ghoul

The Bone Goomba is created by giving a Goomba a Rotten Mushroom in Course Maker, or by having one touch poison during a course.

In the Super Mario Land 2: 6 Golden Coins game style, the Bone Goomba is replaced by the Masked Ghoul.

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New Tanoomba

The Tanoomba is created by giving a Goomba an item like the Super Leaf.

When the player carries a Tanoombud, it can whip its tail to defeat enemies in front.

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New Cat Goomba

If the maker gives a Goomba the Super Bell, it becomes a Cat Goomba. It attacks by jumping and claw diving.

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New Goomba Nanny

The Goomba Nanny attacks by dropping Mini Goombas.

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Shoe Goomba / Stiletto Goomba

The Goomba can be removed from its Goomba's Shoe, making the item easier to catch a ride in.

In the Super Mario Odyssey game style, it can be valuable to Capture the Shoe Goomba, which controls the same as riding an empty Goomba's Shoe. The player character will first dismount the Goomba's Shoe, then exit the Capture, giving them multiple extra midair jumps.

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New Headbonk Goomba

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New Octoomba

The Octoomba shoots rocks or cannonballs to attack, and takes a Ground Pound to defeat it in the Super Mario 3D World game style.

It can be changed to an Elite Octoomba, which shoots more rocks in succession, or an Octoguy, which attempts to flee from being stomped.

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Goomba Mask

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Koopa Troopa

The Koopa Troopa can now take on each of its colors from Super Mario World, along with their associated properties: green, red, yellow, and blue. Each color is shaded or patterned differently to help differentiate them.

In the Super Mario Odyssey game style, Capturing a Koopa Troopa works similarly to holding a Shell in Super Mario 3D World, being able to enter the Shell and go inside to shell dash.

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New ON/OFF Koopa Troopa

The ON/OFF Koopa Troopa either enters or leaves its shell when it receives its signal, and may send the shell sliding, all depending on its color.

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New Shell

The empty Shell of a Koopa Troopa can now be placed separately, like the Buzzy, Spiny, and Dry Bones Shells.

In the Super Mario 3D World game style, pressing the crouch button has the player character hop inside a held empty Shell and shell dash, like in the original game.

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New Beach Koopa

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New Bombshell Koopa

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New Koopa Striker

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Koopa Troopa Car / Jaxi

The Beach Koopa inside the Koopa Troopa Car can be removed, making it less confrontational for the player to hitch a ride.

In the Super Mario Odyssey game style, the Koopa Troopa Car is replaced by Jaxi.

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Piranha Plant

The Piranha Plant's stem length can be changed.

If it is given a Super Mushroom and not placed in a Pipe, the Big Piranha Plant behaves like one from New Super Mario Bros.

If a Piranha Plant is thrown by a Lakitu, it starts as a Piranha Pod before reaching the ground.

In the Super Mario Odyssey game style, the Piranha Plant will try to eat Cappy unless it is stuck chewing on a Rock.

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New Lost Piranha Plant

Named after its debut appearance in Super Mario Bros.: The Lost Levels, the Lost Piranha Plant is faster and braver than the garden variety. It can emerge from a Pipe no matter how close the player character is, unless they stand directly flush with the Pipe.

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New Poison Piranha Plant

The Poison Piranha Plant is created by giving a Piranha Plant a Rotten Mushroom.

In the Super Paper Mario game style, it looks like a Putrid Piranha.

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New Bone Piranha Plant

The Bone Piranha Plant is created by giving a Poison Piranha Plant another Rotten Mushroom, or by having any kind of Piranha Plant touch poison.

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Fire Piranha Plant

The Fire Piranha Plant can now also be created by equipping a Piranha Plant with a Fire Flower.

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New Ice Piranha Plant

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Jumping Piranha Plant

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New Ptooie

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New Stalking Piranha Plant

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Piranha Creeper

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Muncher

Unlike other types of Piranha Plants, the Muncher cannot be Captured.

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New Shy Guy

The Shy Guy must usually be plucked and thrown to be defeated. However, strong attacks like a Yoshi's stomp can still take care of one.

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New Snifit

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New Fly Guy

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New Ostro

A Shy Guy can be set to ride an Ostro, and can then be removed from its mount.

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Buzzy Beetle

When Captured in the Super Mario Odyssey game style, the Buzzy Beetle can cling to ceilings if the jump button is held while hitting one, and drop by jumping again. Captured Shelled Buzzy Beetles also have the built-in defense of a Buzzy Shell, and can shell dash.

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Buzzy Shell

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New Unshelled Buzzy Beetle

The Unshelled Buzzy Beetle is created by removing a Buzzy Beetle from its shell.

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New Bony Beetle

The Bony Beetle is created by giving a Buzzy Beetle a Rotten Mushroom in Course Maker, or by having it touch poison.

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New Stone Buzzy
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Spiny

Unlike in the Super Mario Odyssey game, the Spiny can be Captured, offering the built-in offense of a Spiny Shell.

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Spiny Shell

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Spike Top / Lil' Sparky

When Captured in the Super Mario Odyssey game style, the Spike Top can cling to walls in the same way as ceilings.

The Lil' Sparky is largely an alternate appearance for the Spike Top.

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New Hothead

The Hothead is created by giving a Lil' Sparky a Super Mushroom.

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Cheep Cheep / Blurp

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New Cheep Chomp

The maker can create a Cheep Chomp by giving a Cheep Cheep a Super Mushroom.

If Captured in the Super Mario Odyssey game style, the player can put its swallowing prowess to good use.

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New Spiny Cheep Cheep

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Porcupuffer

The Porcupuffer is the Super Mushroom form of a Spiny Cheep Cheep.

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New Rip Van Fish

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Blooper

When Captured in the Super Mario Odyssey game style, the Blooper offers enhanced swimming and an ink-spray attack.

In the Super Paper Mario game style, Big Bloopers look like the boss of the same name.

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Blooper Nanny

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New Jellien

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Stingby

Like Bullet Bills in Super Mario Odyssey, the Stingby cannot move vertically when Captured in that game style, aside from being pushed by Slopes and moving platforms. This means the Capture can be used as a longer-lasting alternative to the Bullet Bill Mask.

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New Urban Stingby

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New Waddlewing

The Waddlewing is a flying squirrel enemy with the powers of the Super Acorn power-up. The maker can give it an item to carry, which it drops upon defeat, or when tapped by a Boost Mode player.

When Captured in the Super Mario Odyssey game style, the Waddlewing shares Flying Squirrel Mario's abilities, and can pick up and drop items at will.

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New Ninji

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Monty Mole

The Monty Mole can dig through the ground when Captured in the Super Mario Odyssey game style.

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New Mega Mole

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New Morty Mole

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Rocky Wrench

In the Super Mario Odyssey game style, the Rocky Wrench's manhole cover counts as a hat that must be knocked off to Capture it. After taking care of that, the player character can throw wrench projectiles at will.

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Skipsqueak

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Spiny Skipsqueak

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Ant Trooper

Like the Waddlewing, Ant Trooper can now carry items like Coins and power-ups.

When Captured in the Super Mario Odyssey game style, the Ant Trooper can cling to walls and ceilings in the same way as a Spike Top.

It is visually replaced by Antotto in the Super Mario Land 2: 6 Golden Coins game style.

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New Horned Ant Trooper

In the Super Mario Odyssey game style, the distinguishing Spike Helmet must be removed before the Horned Ant Trooper can be Captured.

It is visually replaced by Chikunto in the Super Mario Land 2: 6 Golden Coins game style.

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New Rex

Rex is a collapsible dino that takes 2 stomps to be defeated. This applies when controlled as a Capture target as well, flattening when the player character takes damage.

The maker can also place conveniently pre-flattened Rexes.

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Pokey

The Pokey can now be placed in enemy stacks and Pipes. Defeating a stacked Pokey's head will also defeat every enemy under it, like what happens with the Pokey's own segments. This can provide weak points for even the tallest and most complicated enemy stacks.

To facilitate this, Pokeys can be resized to one tile high, leaving nothing but the head.

Like certain other course parts such as the Stretch and P Switch, Pokeys can stick upside-down to ceilings without using custom gravity, an ability demonstrated in the New Super Mario Bros. U game.

A Captured Pokey in the Super Mario Odyssey game style can bend its body segments to reach distant items. The spiked forms also have the properties of a Spiny Shell built in.

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New Spikeless Pokey

The Spikeless Pokey can be safely defeated with a stomp.

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New Poison Pokey

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Snow Pokey

The Snow Pokey's headgear must be knocked off to Capture it in the Super Mario Odyssey game style.

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Lava Bubble

The lava of the Lava Bubble can be swapped out for any fluid, such as poison, water, or air, and the enemy will take on that fluid's properties. It can even be filled with tiles like Ground, making for a rapidly rising platform.

Winged Lava Bubbles now bounce off of Slopes with properly reflected angles, which can lead to more complicated flight paths than before.

True to the original game, the Lava Bubble can now be Spin Jumped off of in the Super Mario World game style.

The enemy can be Captured in the Super Mario Odyssey game style if it is made of a fluid. It floats in bodies of the same fluid as its own. The classic Lava Bubble can also be used as a fiery projectile, of course.

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New Trouter

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New Fire Snake

The Fire Snake can be resized to change its number of segments.

When Captured in the Super Mario Odyssey game style, the Fire Snake can only move by jumping. Like the Lava Bubble, it can light things on fire with its body.

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New Hooligon

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Wiggler

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New Squiggler

The Squiggler is the Mini Mushroom form of the Wiggler.

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New Tropical Wiggler

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New Fuzzy

The Fuzzy is most recognizable when attached to a Track, Vine, or Tightrope. It will float in place if not.

When not bound to a Track or other course part, Fuzzies with Wings bounce around erratically.

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New Bullet Bill

The Bullet Bill can finally be placed separately from a Bill Blaster. The maker can set it flying in any direction, and like the Banzai Bill, it can fire from the background in 3D game styles.

When Captured in the Super Mario Odyssey game style, the Bullet Bill offers similar controls to the Bullet Bill Mask, but it can also turn to fly through the air at an angle.

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Banzai Bill

The Banzai Bill is now the Super Mushroom form of the Bullet Bill.

In the New Super Mario Bros. U game style, Banzai Bills spin around in flight, like in the New Super Mario Bros. series proper.

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New Torpedo Ted

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Bullet Bill Mask

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Bob-omb

In the Super Mario Odyssey game style, Capturing a Bob-omb can make for a much more controlled and well-aimed detonation.

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New Kab-omb

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Boo

If a Boo is placed inside a Lakitu's Cloud, it becomes a Fishing Boo.

In the Super Mario World game style, the Boo can be Spin Jumped off of. It also quickly sticks out its tongue after being stared down for 8 continuous seconds.

Capturing a Boo in the Super Mario Odyssey game style offers the same controls as the Boo Mushroom.

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New Red Boo

The Red Boo has the opposite behavior to a normal Boo, pursuing the player character when looked at, and halting when their back is turned. Other types of Boos can be given the Red Boo's properties, as well.

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New Balloon Boo

The Balloon Boo is created by adding a Super Mushroom to a Boo.

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New Boo Buddies

The Boo Buddies rotate in a circular formation, and can prove scarily useful. Individual Boos can be removed and replaced with lots of other course parts, which will adopt the same spinning path… and ectoplasmic glow. Circles of Boo Buddies can even be nested in other Boo Buddies' slots, allowing for complex motions if need be.

The Boo Buddies' number, radius, speed, and direction can be customized for precise rotation control. Also, the option to pulsate the radius over time is no longer based on the attachment of Wings.

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New Boo Block

The Boo Block turns into a solid block when looked at, and slowly transforms back when not being watched. It can be defeated if its block form is broken through the same means that would destroy a Hard Block.

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New Octoboo

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Peepa

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Dry Bones

The Dry Bones no longer throws bones in any game style, with that behavior being reserved for the Dark Bones subtype.

A Captured Dry Bones in the Super Mario Odyssey game style can play dead for temporarily invincibility. What it lacks compared to the carriable Dry Bones Shell might be made up for with its general fireproofing and a fragile shell dash move.

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Dry Bones Shell

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New Dark Bones

The Dark Bones tosses bones, and so can the player character if they Capture one in the Super Mario Odyssey game style.

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Fish Bone

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Chain Chomp

The Chain Chomp's chain can be resized to change its range.

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Unchained Chomp

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New Stake

The Chain Chomp's Stake can be placed separately, providing a course part that disappears when Ground Pounded. It can also be made taller, changing the number of hits needed to remove it.

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New ON/OFF Stake

The ON/OFF Stake drills itself into the ground when it receives its signal. If the ON/OFF Switch is hit again, it can launch whatever is atop with its quick ascent.

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New Flame Chomp

The Fire Flower form of the Chain Chomp, the Flame Chomp flies around, shooting a customizable number of fireball projectiles before blowing up. It's unusually vulnerable to attacks that wouldn't faze the typical Chain Chomp.

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Thwomp

The Thwomp can be resized and set to drop in any direction, but its face betrays which way it will go.

Speaking of indicating a Thwomp's behavior, Parachutes now always appear on still Thwomps, in a deflated state when the Thwomp isn't aggroed.

Capturing a Thwomp in the Super Mario Odyssey game style lets the player drop it at will and ride along inside it. This can be especially useful for variants on the sliding block puzzle with Thwomps with different gravities. An extra twist: the player character ends up on top of the Thwomp, relative to its own gravity, when the Capture is released.

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New Blue Thwomp

The Blue Thwomp is safe to touch and stand on in all game styles, aside from the maintained risk of being crushed.

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New ON/OFF Thwomp

The ON/OFF Thwomp watches only for its signal, and falls when it receives it.

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New Blinking Thwomp

The Blinking Thwomp takes after Thwomps of certain games past, and drops on a repeating timer, just like the Blinking Block.

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New Thwimp

Giving a Thwomp a Mini Mushroom yields the Thwimp, which hops from side to side in a wide arc.

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New Tail Thwomp

A Thwomp given an item like the Super Leaf becomes the Tail Thwomp, from Super Mario 3D Land.

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New Whomp

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New Flomp

The Flomp's size and timing can be customized.

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New Dino-Torch

The Dino-Torch can breathe fire to the side and upwards.

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New Dino Rhino

If the Dino-Torch is given a Super Mushroom, it becomes a Dino Rhino.

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Lakitu

When Capturing a cloud-riding Lakitu in the Super Mario Odyssey game style, the player character can throw the contents of its cloud. By default, this is a Spiny that can be removed, leaving the Lakitu without ammunition.

However, Lakitus can also be removed from their clouds and placed separately. If placed in a Pipe instead, it behaves like a Pipe Lakitu.

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New Fishing Lakitu

The Fishing Lakitu holds a second course part as bait. If the bait is collected or otherwise removed, the Fishing Lakitu starts throwing the first course part that is contained in its cloud.

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Lakitu's Cloud

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New Square Cloud

The Square Cloud is a subtype of Lakitu's Cloud that turns into a Lakitu when hit. The Lakitu throws whatever the maker put in the Square Cloud.

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New Ruff Puff

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New Pidgit's Carpet

The Pigit's Carpet comes with a removable Pidgit pilot. A player character that steps aboard, or Captures the Pidgit in the Super Mario Odyssey game style, can steer it through the skies.

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New Foo

The Foo is a fog-blowing enemy. Unlike its larger counterpart, it's offered its first time to be Captured in the Super Mario Odyssey game style.

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New Ty-Foo

The Ty-Foo is obtained by adding a Super Mushroom to a Foo. It blows strong wind in a given direction, instead of fog.

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Mechakoopa

The Mechakoopa can be manually given jet-engine feet, letting it hover in midair in any course theme.

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Magikoopa

A Magikoopa can be set to ride a broom, changing its movement pattern.

If the player can knock off the Magikoopa's wizard hat and Capture it in the Super Mario Odyssey game style, they'll gain access to its teleportation and spellcasting abilities, as well as the broom if it's riding one.

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New Magiblot

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New Phanto

Manually placed Phantos will awaken to join in on a Cursed Key chase.

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Angry Sun

The Angry Sun can interact with more course parts, like enemy stacks and the Super Mushroom.

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Hammer Bro.

By dragging other course parts onto Hammer Bros., they can be given various other projectiles to throw.

In the Super Mario Odyssey game style, a Hammer Bro. whose helmet has been knocked off can be Captured to jump high and throw their ammo at will.

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New Sledge Bro.

The Sledge Bro. is the Super Mushroom form of the Hammer Bro., and can be given all of the same course parts and subtypes. When Captured, the Sledge Bro. also boasts a Ground Pound that stuns other enemies on the screen.

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Fire Bro.

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New Ice Bro.

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New Superball Bro.

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New Boomerang Bro.

The Boomerang Bro. is created by giving a Hammer Bro. the Boomerang item or a Boomerang Flower.

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New Builder Bro.

Achieved by giving a Hammer Bro. a Super Hammer, the Builder Bro. attacks by swinging the hammer at short range.

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Bully / Snailicorn

The Bully appears as a Snailicorn in the New Super Mario Bros. U game style.

When Captured in the Super Mario Odyssey game style, the Bully can push other enemies around, and has the same protection as a Buzzy Shell built in.

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New Chill Bully

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New Blargg

The lava of the lunging Blargg enemy can be replaced by any fluid, altering its properties.

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New Magmaargh

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Charvaargh

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New Swoop

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New Cooligan

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New Spindrift

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New Splunkin

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New Crowber

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New Amp

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New Bowser Stunner

When placed on a Track, the Bowser Stunner remains stationary and sends electricity along it.

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New Fliprus

In the Super Mario Odyssey game style, a Captured Fliprus can produce and throw snowballs.

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Spike

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New Stone Spike

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New Snow Spike

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New Tweeter

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New Cobrat

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New Cleft

In the Space tileset, the Cleft appears as a Moon Cleft.

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New Bald Cleft

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New Clubba

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New Floro Sapien

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New Foton

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New Longator

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New Shlurp

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New Skellobit

A Skellobit with Wings resembles the Skellobomber.

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New Spiky Skellobit

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New Sproing-Oing

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New Mini-Sproing

As the name indicates, the Mini-Sproing can be created by giving a Sproing-Oing a Mini Mushroom.

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New Squiglet

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New Tileoid

Tileoids' colors can be changed, affecting their speed.

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New Uproot

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New Coin Coffer

The maker can customize how many Coins are held by the Coin Coffer.

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New Gushen

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New Pokio

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New Klepto

Klepto steals valuable items, even including Cappy in the Super Mario Odyssey game style. The player must track the Klepto down to retrieve the stolen object.

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New Eerie

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New Huckit Crab

The area's tileset indicates whether the Huckit Crab throws sand balls or rocks.

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New Conkdor

In 3D game styles, Conkdors can be set to peck from the background.

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New Biddybud

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New Prongo

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New Flaptack

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New Scaredy Rat / Blockstepper

In the Super Mario 3D World game style, Scaredy Rats become Blocksteppers.

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New Flopter

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New Madpole

The Madpole floats on the surface of fluids.

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New Trapeetle

The Trapeetle can catch carriable objects that are thrown at it. After the catch, it launches itself in a straight line at the character who threw it, and explodes once it hits something in its path.

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